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Don G Rowe

Wide Corral

Wide Corral
Don G Rowe, Jul 6, 2019
MomoKeego, JTK and delator77 like this.
    • Rating:
      5/5,
      Meko Guy
      Tough one to rate as you used hidden so don't what to encourage that. When P walks into the hidden, I can't possibly know what might happen until it's too late and now you need a another start. Level was also a little slow but that's P's fault so I still went all stars. Thanks
    • Rating:
      5/5,
      GFJ
      B has to be quick but, after you have figured out the path, it is doable. I must confess that, on the first attempt, I let P walk away and I tried to make B jump to the win with ToA. The shortcut worked the first time but the rate of success is very limited.
    • Rating:
      5/5,
      delator77
      Very enjoyable logic path in a very pleasant stage...Thanks for sharing @Don G Rowe ;)
    • Rating:
      4/5,
      DDD
      Logic level but not hard to figure the path
    • Rating:
      5/5,
      Jom
      Lots of fun, :D:D:D. I quite like a little bit of hidden stuff. It's not difficult to work out what is going on and after P has wandered off once you can work out how to stop him. :thumbsup:
    • D.S.Masters
      Congrats on being featured on the official Mekorama FB page

      I don't remember this one... I must've missed it when it first came out.
    • Rating:
      5/5,
      D.S.Masters
      Now I know why I missed it... I had just buried my cat 3 days before, so I wasn't in a gaming mood.
      Very nice design, easy to figure out (a little bit of misdirection with the ball that connects the long lift to the upper level - I should've looked at it a bit more closely), and the only problem I had was the 3rd (?) ball, the one that frees P the second time; it didn't always roll properly.
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  • Album:
    DGR Web
    Uploaded By:
    Don G Rowe
    Date:
    Jul 6, 2019
    View Count:
    1,170
    Comment Count:
    7
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