1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
HaseebDemon

Tricky Island

B stucked in a island finding way to win. Tricks used

Tricky Island
HaseebDemon, Mar 2, 2019
    • ridgerunner
      I have not used R in my win so not sure if there is a more complicated solution, especially as i see B does tricks under the overhang.
    • Rating:
      5/5,
      ridgerunner
      I now see the clever contribution made by R . Very nice move that allows the win without B having to fancy dance over the zappers.
    • Rating:
      4/5,
      gmacpro
      I assume you wanted B to pass over the rail (at the start) but the timing was too much and P would lower before B had a chance so after 20 attempts or more I just got B to walk over the zapper. Not a fan of zapper walking but it worked. The rest was too simple compared to the opening.
    • Rating:
      3/5,
      Don G Rowe
      Tricky, yes ... but unfortunately also annoying because of some design choices. The opening ToA is difficult enough for a PillarHead B, without having to rub shoulders with R. The unstable head also overly complicates the zapper pass, leading to multiple restarts. Get past those and the rest was better.
    • gmacpro
      @Don G Rowe - ToA wasn't required to get B off the grass.
    • Don G Rowe
      @gmacpro The description stated "Tricks used" , so I just assumed that was the intent. :confused:
    • gmacpro
      @Don G Rowe - There are stairs right by the zappers that will help get B out. I hear you though - since the author didn't say which tricks were intended, then all tricks are fair game.
    • ridgerunner
      my way of doing the tricky bit
    • HaseebDemon
      @ridgerunner R is just used in start. @gmacpro zapper walk? By B? You die? R can wqlk on them while B is on top of one of R @Don G Rowe i would like to know what you mean by "ToA"

      Tricks included
      1 - Long Legs Pillarbot
      2 - Quick Slider Change (I dont know the name correctly used by gmacpro in Held up Move the slider while P and R on the slider B will step onto another bot to pass the obstacle in start with the help of R)
    • gmacpro
      @HaseebDemon - Yes - B can walk over zappers - I don't like the trick but B can. With B on the block beside the zapper, tap the zapper and then tap on the other side (safe zone). B legs will grow and if done right, B will walk over the zapper. Again - I don't like the trick as I die more often than pass.
    • gmacpro
    • HaseebDemon
      @gmacpro Yes same way the @ridgerunner did i prefer it will be more easier when your B is on hanging wooden side B will nudge easier maybe

      You did the same or something else maybe idk?

      What's ToA? Refere to? I see most people commenting ToA

      Thanks in Advance. Such a nice forum alot of fun here.
    • HaseebDemon
      @gmacpro i didnt used that trick i passed zappers while B is on the P or either R then step on where P (starting position) after passing by zappers
    • Don G Rowe
      @HaseebDemon "Tripping on Air" is an inertia trick that can make B fall off a ledge. It is generally considered a cheat, but if the maker states that tricks are included, as @gmacpro noted, using it is considered fair game.
    • HaseebDemon
      @Don G Rowe Oh Thanks. I got it after you said Tripping On Air. Didnt know ToA refere to Tripping on air.

      Thanks for the video. Also thanks for the knowledge that ToA considered as cheat if maker doesnot include that.

      My tricks are Long legs P and Quick change whatever it called :thumbsup:
    There are no comments to display.
  • Album:
    HaseebDemon Levels
    Uploaded By:
    HaseebDemon
    Date:
    Mar 2, 2019
    View Count:
    2,507
    Comment Count:
    28