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Block builder

Broken bridge

The bridge is crumbling. Walking will cause too strong vibrations. Instead, B will need to roll.

Broken bridge
Block builder, Feb 7, 2019
    • Rating:
      5/5,
      chemi
      Wow! Another logic jewel. Great visual design with some incredible original steps. Not easy to figure out the solution, I had to guess it from the end to the begining to get the full picture. :D
      Thanks! :thumbsup:
    • Rating:
      5/5,
      Azka Fauzan Firdaus
      Incredible level with combines of logical gameplay and great design, I liked and enjoyed them much:rolleyes:. Thanks!
    • Źàiď
      Long time no see you@Azka Fauzan Firdaus . Come back again!
    • D.S.Masters
      Congrats on being featured on the official Mekorama FB page
    • Rating:
      5/5,
      BangTe
      Need little magic to make B keep on the ball. Good designe, Good level
    • Rating:
      5/5,
      Blue Tower
      Amazing architecture! I like the movements of P there.When you go to the ball, sometimes B falls, or the ball freezes.
    • Stew
      Since the upgrade a couple of months back, a few levels have become unstable for seemingly unexpected and not readily apparent reasons. The physics seems to have been tweaked slightly. I feel this may be one of those levels.

      the issues I'm having are:
      for some reason, B almost always refuses to step off pillR. it's not a complex move, but B only does it about 10% of the time. The rest of the time, B hesitates before falling off as pillR finishes its turn and starts to move away.

      and then:
      When B rides the ball, he comes off and remains on the wedge block when the ball changes its trajectory.

      Can anyone else confirm they experience the same issues?
    • cimarronline
      @Stew I experienced that stepping-off issue once, but then couldn't repeat it. Maybe tap the second block (stair) when stepping off? I do think the behavior changed a bit.

      As for the falling off at the end, I had problems with that from the beginning. I tweaked the level a bit to make it work better, if you want to try this one (there's two Block builder levels in this post): https://mekoramaforum.com/threads/levels-good-enough-to-tweak.983/#post-6185
      MomoKeego and Stew like this.
    • Stew
      @cimarronline Thanks, I gave your tweaked level a try and was successful.

      The stepping-off issue was still there. I think an earlier tap, just before pillR gets to the end and starts to turn helps.

      The ball ride worked flawlessly.:D The only issue was to give it enough of a push, but not too much. Fortunately, I got it just right first time.

      Thanks heaps.
    • MomoKeego
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  • Album:
    Block builder
    Uploaded By:
    Block builder
    Date:
    Feb 7, 2019
    View Count:
    3,618
    Comment Count:
    27
    Tags:
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