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P_simorf

Budgey And Efdie

Here's my second level with rotating budgeable and free draggable. The main character now is B. You must try your best to avoid zapping B. Autopilot will be used more than once in one specific area.

Budgey And Efdie
P_simorf, Oct 31, 2020
    • P_simorf
      Special thanks to madam @Ray Aznable for suggesting me to elevate the level map one block higher than before, for changing some blocks to make them more aesthetically pleasing, and for testing the card!

      Update: Here's a spoiler for the location of the controlling draggable of Efdie (FD/free draggable)
      Between the base and the neck. It lies beside the stair blocks.
    • Riyanda Ahyaritama
      @P_simorf a question.
      How to start this level?
      I push the budgeable use dragable, but can't move
      Okay, I found it
    • Rating:
      5/5,
      Ray Aznable
      ...
      thanks alot
      for the chance to run test
      your amazing logic level.

      bold ideas, which never thought before.
    • P_simorf
      @Ray Aznable

      Thanks also for changing the square stone blocks into curved blocks. You know I'm too lazy to use mekostudio HAHAHA.

      I've actually used budgeable, free draggable combo in "Teasing Eyes 2" yet that level is not really one of my favorites.
    • Ray Aznable
      ...
      many author doesnt know
      how to correctly apply free dragable (efdie)
      but you did many experiment,
      and made alot of good level using efdie.
    • P_simorf
      @Ray Aznable

      Jumping free draggable can be cheated in mekorama 2.0 huhuhu. You can drag the free draggable upward in mekorama 2.0.
    • Ray Aznable
      oh I see, this level is further modification
      from this one...
      [​IMG]
    • Ray Aznable
      i never knew that,
      thanks for the info,
      this need to be told to mr magni.
    • P_simorf
      @Volt That's the most stable position of the draggable. It's already hard to control Efdie if I place the draggable on top or on any parts of the long neck of Efdie.
    • P_simorf
      @Ray Aznable
      Even Richardfu's Freedom Seeker levels can be cheated already in Mekorama 2.0 :cry:
    • Rating:
      5/5,
      Sun Eagle
      Definitely don't know how to start this lv until I see your description about FD. After finding the key element, I start to play. Wow, a busy logic lv after that. Really good gameplay and design with a little help by designer @Ray Aznable . Thank you both for sharing.
    • Rating:
      5/5,
      Meko Guy
      I was completely stuck at the start thanks to a harder to see FD so I gave up. Read the notes and revisited to see if I could find the FD and didn't so gave up again. After doing the other posted levels, I brought the level into Mekostudio and found the FD and then I was able to proceed. Not sure why you would discourage players from playing with something hard to see when a higher placement would have been more obvious. Now that I was able to progress, the level was very enjoyable to play so thanks for that game play.
    • Rating:
      5/5,
      Anomynous
      ;):cool:
    • P_simorf
      @Sun Eagle, @Meko Guy, my apologies for not indicating the placement of the draggable. Most players who use plunger-shaped free draggables place the draggable in between the base and the neck because the control in that area is the most stable. I should have placed a spoiler tab for the location of the free draggable.

      Thanks still for P, C, and R!
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  • Album:
    I Don't Know Where I'll Categorize This
    Uploaded By:
    P_simorf
    Date:
    Oct 31, 2020
    View Count:
    1,148
    Comment Count:
    17