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Chasano222

Sleepy Hollow

P still Sleepy during his work hour...

Sleepy Hollow
Chasano222, Aug 11, 2020
MomoKeego, Helena, Iskandar and 2 others like this.
    • Chasano222
      -Autopilot
      1st to push the ball,
      2nd to push sleeping P,
      -Body Bridge
      see Slip to Sleep to make a bridge from P body
      -Claustrophobia
      Thanks to everyone who play and testing this level on WAg
    • Meko Guy
      @Chasano222 - I just made a level last week with the same move - of course I'm assuming this based on what the level looks like as I didn't start it yet.....
    • Chasano222
      @Meko Guy, worth waiting for how you will use this move/effect :thumbsup:
    • Meko Guy
      @Chasano222 - I'm just starting the level and it looks the same as mine...
    • Rating:
      5/5,
      cimarronline
      You found lots more interesting uses for that swivel piece! Unusual and fun to figure out. Thanks!
    • Rating:
      5/5,
      Meko Guy
      Nice level - the body bridge section didn't come intuitively. I was trying to drop R into the hole so B could run over but the randomness of R falling made that extremely hard. When R formed the body bridge one time, then I figured I wasn't doing it right so changed my strategy. After three attempts, it happened (but I wasn't pushing R in place like the video showed). I was thinking that section wasn't too stable but I'll blame my technique so I didn't drop a star.
    • Chasano222
      @cimarronline, Swivel Series, sound good for new album name:rolleyes: .
      @Meko Guy, and yes also the timing required for the best time to pull the swivel. Thanks guys:thumbsup:
    • Rating:
      5/5,
      delator77
      Great symmetry & really FUN tricky gameplay...Thanks for sharing @Chasano222 ;)
    • Rating:
      5/5,
      Anomynous
      Poor P :(
      Clever You :sneaky:
      Amazing Level:thumbsup:
    • ridgerunner
      I remembered the previous use of the body bridge and enjoyed it but i gave up on this level after the move failing several times. Checked the video and doing nothing wrong.
    • Rating:
      5/5,
      P_simorf
      I have to use one of the signature phrases of @Meko Guy . I'm so sorry!

      "Tough one to rate." Yes. Tough one to rate. Flicking the rotor for the first two balls works fine but flicking the rotor for P? I messed up several times to the point that I almost want to give up. I then realized that holding the rotor is the better option. I pressed the brick before letting P sleep by holding the rotor. It worked well on my two tries. However, I'm not confident if it is consistently stable.

      The last ball almost reminded me of "one draggable away" autopilot where B will probably get bumped by the draggable. The timing for rotating the fence should be quick. The fence should be quickly rotated right after the ball passes the rail. I consider that move as quick as the "one draggable away" autopilot. Later I'll try to clarify the one draggable away autopilot

      I also find the fence kinda long. If it were shorter, I might enjoy it more and might consider it similar to fun levels of @Anomynous .

      Now for the good parts. The design is pleasant! I love how you incorporated symmetry to your design. I also liked how you placed the pillar beside the wall so that when P falls, P will not reach the wall. I also liked how you added stairs under the win block so that P will lean forward to the win block. But the best part for me is where P should stop at one direction before raising the draggable. This will allow B to reach the stair block.

      I should have given this level 4 stars due to the too risky moves of this level that will make you restart over and over again but the design and some parts of the level made me up your rating to 5 stars.

      Thanks for sharing this level, @Chasano222 !
    • P_simorf
      One-draggable away autopilot is performed whenever B is on a block that is beside the draggable. That draggable should be dragged upward. If performed recklessly, B can be bumped by the draggable or, the worse, could be thrown away from the map.
    • Chasano222
      hi @delator77 ,@Anomynous ,@ridgerunner thankyoy guys:thumbsup:
      @P_simorf, thanks for detailed review. To P move sure it's corect timing needed.
      The last ball designed so the player can control how fast the ball, by how hard B hit the ball, two block between rail and fence is enought space to pullback the swivel, so dont hit the ball too hard for medium speed;)
    • Rating:
      5/5,
      Ray Aznable
      ...
      thanks for invited me
      to be in part for testing this level.
      this one is flawless.
      every part is innovative.
    • Rating:
      5/5,
      BangTe
      Mantap:thumbsup:
      New cool moves
    There are no comments to display.
  • Album:
    Mekonizer
    Uploaded By:
    Chasano222
    Date:
    Aug 11, 2020
    View Count:
    1,624
    Comment Count:
    16