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Makl

Bot Knocker

Bot Knocker
Makl, Feb 20, 2020
delator77 likes this.
    • Makl
      Autopilot
      Knock over R with the ball
      Bump R to reach a ball
      Claustraphobia (low ceiling)
    • Rating:
      5/5,
      Ray Aznable
      ...
      design is neat,
      the difficulty isnt that hard,
      so cool logic puzzle combined with daily tricks,
      and im every spots have recovery points,
      I forgot to drop a ball to open path to finish block, but B still able to go back to most top floor from lowest floor.

      thanks for sharing.
    • Ray Aznable
      ...
      "in every spots"
      not
      "im every spots"
      typo
    • Meko Guy
      Very complex level - I needed the movie as I couldn't see how to get B and P over by the win at the same time and restarted too often so watched the video until you did something that I didn't. The move at 1:04 will do it. Got a lot more done and didn't see the squeeze auto pilot with the brick - seen the brick didn't see the move. Had troubles getting B back to the win area and it didn't help that you forgot to mention one of the tricks. I looked and looked for another obscure auto pilot but didn't see it. Checked the video and you used low ceiling at 4:00 - not in the trick list. I also had troubles with P turning on the stairs at 2:00 and not going down. P was obviously unstable but not sure why, maybe the ball push - I don't know.

      EDIT - Forgot to mention - thanks for the video. It's nice to get instant help if you really need it.
    • Makl
      @Meko Guy I am so sorry. I was uploading this on my lunch break and was trying to remember all of the tricks off the top of my head. As for P's instability, that really is strange. It was doing that for me, where P would not go down the stairs all the way but it suddenly stopped??? I even tried giving him more room and virtually every block possible but nothing worked and then suddenly poof! It functioned perfectly. Thanks for feedback
    • Makl
      @Ray Aznable I am glad you enjoyed my level! Thanks for the rating :)
    • Meko Guy
      @Makl - The P thing is a very common thing. If you make R unstable and send R down stairs, R will turn. If you are lucky, R will recover but it depends what caused R to be unstable. The best way to resolve an unstable R (from a fall for example) is to use a ball on a wedge so R can walk over it. A lift can help but not always.

      The level was hard as there were so many ways to get around. Your method at the start to get B to the high ball was the long way as the lift that finished the job, can do the entire job. I also had some other short auto pilots that helped me get around and I assumed where apart of the game play but where not. In fact, I kept looking to see if you included your favourite momentum auto pilot, over the stairs, etc but it wasn't required. :thumbsup:
      Makl likes this.
    • Meko Guy
      @Makl - I just checked and you haven't updated your trick list. Others may not read my comment to see it.
      Makl likes this.
    • Rating:
      5/5,
      ridgerunner
      I went with a different gameplay and pushed all the balls then realised that i did not have a clean move to get B back to the couple of routes to the win. Got there but the designed start was clever . I let the first ball roll along the rail and with some draggable spin pushed the other ball.
      Makl and Meko Guy like this.
    • Makl
      @ridgerunner very good thinking on that. I would only come up with something like that on accident though lol. Now I'm eager to try that.

      @Meko Guy thanks I was thinking about that just a minute ago. Busy busy
    • Ray Aznable
      @Makl
      for the first time,
      i can enjoy myself in such complex map.

      did mistake alot without need to restart, except if i forced too much causing B went out of the level.

      somehow I fall in love with this level.
    • Ray Aznable
      ...
      if i may,
      want to type down the hints needed,
      as @Meko Guy said

      1. slider inside top floor to freeze P, also be used to lift up and down ball for B to move between diffrnt floor

      2. autopilot to push tight ball; using B to push a ball inside tight wedge, to prevent B stuck inside wedge, right after its head push the ball, do cancel tap. if B already stuck on stone pillar, just slide down draggable, we can tap the dragable

      3. oftenly at long stair, P doesnt want to move forward but just stuck between two stairs, we can correct P's movement by 'make it want to walk to dragable after top stair then suddenly cancel its move by lift up the dragable' , P can now move straightforward.

      4. Tripping on Air; make B fall to a dragable to get acces for P to reach the side which has zapper.

      5. squishy autopilot; after number for, to make B and P meet again, theres a red brick, tap there, then lift up dragable only halfway, but make sure B input it's head first to the squeezing area, otherwise it will go out of the map.

      6. 'Autopilot then quickly tap other dragable' ;
      after finish drop the last ball, to get B back to long stair area, at the side where there is zapper, there are two dragable which perpendicular each other.
      -1sr dragable which used to help P to push a ball near zapper.
      -2nd dragable which inbefore we used to make B go on top of P to reach first ball.

      do autopilot on 1st dragable, [when B is ABOUT to go down from it, quickly tap 2nd dragable]. the algorithm let us to tap because when B is about to go down from 1st dragable, B is floating in a brief of time, then be considered at the same height of 2nd.
      Makl likes this.
    • Meko Guy
      Makl likes this.
    • Ray Aznable
      ...
      @Meko Guy
      pardon, i got it wrong, of what u said in ur comment.
      didnt notice there is a hint already posted in first comment from author.
    • Rating:
      5/5,
      delator77
      Complex & clever so I'm very satisfied that I solve it:sneaky: Thanks for sharing @Makl ;)
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  • Album:
    The Pile
    Uploaded By:
    Makl
    Date:
    Feb 20, 2020
    View Count:
    1,401
    Comment Count:
    19