1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
gmacpro

Combo

A combination of many levels (ideas) merged into one. Recovery Points, Tricks required and movie are in the CAPTION tab

Combo
gmacpro, Jan 5, 2018
laurence.gr and hadi like this.
    • gmacpro
      You'll want to check out the Recovery Point Cards in the caption – they will get you back to a spot previously achieved so you don't have to go thru all the moves again. These cards were provided to make your gaming experience more fun but of course, you can redo the level from the start as well. Cheers
    • Rating:
      5/5,
      ridgerunner
      What a busy looking level; where to go? Not surprising i got it wrong first time and only realised when my third ball almost disappeared. Great complex gameplay and I enjoyed all the R ,B and high balls interaction.
      gmacpro likes this.
    • Rating:
      4/5,
      Block builder
      I agree with what @ridgerunner said. Resorted to the video as I couldn't find out how to get B upstairs. Other, more intuitive and seemingly possible ways turned out to be quite difficult and annoying. But I deprived myself of a nice "ahhh" moment. My main reason for dropping a star is the reliance on zappers to prevent paths and add difficulty. To me they also added too much annoying restarts. But overall a level I wanted to finish.
      gmacpro likes this.
    • gmacpro
      @Block builder - I guess you didn't consider the Recovery Point Cards? I added the recovery point cards because of the zappers and the 2 ball drops that may miss. I had no problem with a player restarting where they screwed up. Anyway, thanks for commenting and rating.
    • Block builder
      @gmacpro I saw them, but they feel like cheating. :unsure:
      gmacpro likes this.
    • gmacpro
      @Block builder - Fair enough. I'd prefer to be able to continue onward to figure out the route/challenges ahead than repeat the work I already know! Once achieve, then you can play the whole level.
    • ridgerunner
      I have just looked at your recovery points, never suspected they were actual sub levels , allowing a restart at some point in the level.
      I think in general they could be very useful in a skill/timing level where its very difficult to get past some sections. However i dont see much benefit in this level which is mainly logic based.
    • gmacpro
      @ridgerunner - Zappers kill B and then it's a restart. 2 balls must fall a certain way or it's also a restart so the RPs are there to help. I do this often with MekoStudio for other creator's levels as I get so tired of doing the 1st part over and over.
    • Rating:
      5/5,
      An Kenoun
      Great level, i never saw level with recovery points
      gmacpro likes this.
    • Rating:
      5/5,
      laurence.gr
      | Thanks for the Recovery Point Cards, :thumbsup: they're very useful. I think it was one of your well-designed levels. Engineered. I wonder how you fit those steps in the area, not just in random, but in agreement as a whole.
      gmacpro likes this.
    There are no comments to display.
  • Album:
    gmacpro Album
    Uploaded By:
    gmacpro
    Date:
    Jan 5, 2018
    View Count:
    1,234
    Comment Count:
    10
  • - I like to have recovery points but sometimes they are not possible
    - If your B gets to one of these spots, load this card to start from there
    [​IMG]
    [​IMG]
    [​IMG]
    - Recovery Point 2 and 4 are in the place but
    - Recovery Point 4 has 2 balls dropped - the lowest and the one closest to the win
    [​IMG]
    - Auto pilot