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Denis Nazin

Classic Maze

Classic labyrinth. Two sliders-platforms moving in two axes. No TRICKS! only logic. Good luck friends)

Classic Maze
Denis Nazin, Jul 19, 2021
MomoKeego, RZK and Labyrenight like this.
    • Denis Nazin
      Only:
      1 bot,
      3 sliders.

      @ABDSMD mshl
      @Labyrenight @shaun Roberts Sorry friends
      Many thanks!!!!! - @Don G Rowe. Thank you very much for letting me know about an error at the level!!
      At the level, everything was thought out, BUT! When I made the frontal inscription, I was very glad that it turned out. And so I forgot to check the level after that. Due to the inscription, the path of the upper platform slider has increased. And of course there was a shortcut. I am very sorry. And I am grateful that I was quickly informed about the error. I am very grateful for that. Everything is working correctly now
      NO TRICKS! only logic
    • Rating:
      4/5,
      Don G Rowe
      Much better now that the shortcut is closed. Metal stairs are better than in versions past, but B still does not always want to "stick" to them, which makes part of the opening a bit glitchy just before B reaches the first pillar. Everything worked fine after that, but there is a minor ending variant where
      B can be pushed up onto the last block that connects to the win.
    • Labyrenight
      You don't need to mention me. Because I haven't played and haven't even downloaded previous card. I just saw it and like your design. :rotf:
    • Denis Nazin
      @Don G Rowe Thank you very much!! I'm really grateful to you! You helped me a lot. It was a HUGE mistake that prevented the passage of the entire first floor. The funny thing is that this error was not. But I decided to make an inscription. And I was very much carried away by this inscription. And I didn't think at all that she could change the boundaries of the slider's stroke. THANK YOU VERY MUCH!!!!! :thumbsup::thumbsup:;)
    • Denis Nazin
      @Labyrenight Excuse me, please. I received alerts from 4 players. I thought you were one of them. And now I realized - most likely I received notifications from your levels in which I played and left feedback. Sorry, I was wrong. I don't remember who was the fourth? :rotf:;)
    • Rating:
      5/5,
      Labyrenight
      I tap "like" on your level, so you get a notification.
      I've played this (latest) card. It's a lot of fun, although sometimes it falls down because I'm moving the slider too much. Amazing maze. I think all musicians have a genius mind.
    • Denis Nazin
      @Labyrenight WOW!! Thank you!! Thank you very much! I am very glad that you liked it. Thank you for your kind words. I am very, very pleased. I admire your Extraoriginal levels, so I am twice pleased! Thank you
    • Rating:
      4/5,
      mastersifu
      Always a fan of this kind of levels as I can't build them. Like the first part of the level - interaction between two sliders. The gameplay at the top was quite straightforward for me but I like the fact that it is built to be accessible by every players.
    • Denis Nazin
      @mastersifu
      Thank you so much. Yes Yes. This is a classic labyrinth - therefore, like all introductory levels, it should be accessible. And I believe that the original classic mekorama was created as 3d displacement geometry. Then she was overgrown with tricks and tricks. But initially the player had to think about how to get from block to block using the strict laws of geometry.
      Now I see the opposite - the more and more sophisticated the laws of physics and geometry are violated, the more players like it. And this is delightful. I think it's good and interesting! There must be variety. But we shouldn't forget about the classics either. We all fell in love with mekorama precisely for the classics. ;):D
    • mastersifu
      @Denis Nazin Agree. From time to time, we should look back to the classic ones so as to appreciate the original idea of this wonderful game. As times goes, more and more tricks are discovered and it has its pros and cons in my opinion.
    • Denis Nazin
      @mastersifu
      Absolutely agree. There are so many tricks and variations of them now - it's cool and varied! A big plus is diversity and magic, we learn something new, push the boundaries of the possible. But there is a minus - those places that the authors of the levels have planned as impassable become passable !!!! And they built their level on this fact.
      You are right that there are a lot of tricks now. It's nearly impossible for authors to avoid shortcuts (trick-based). Therefore, I think you just need to follow the rules set by the author. Level without tricks - you need to pass without tricks. Levels with tricks - go through using the tricks specified by the author. In modern mekorama, this is probably the only way out.
    • Rating:
      5/5,
      IceBlade
      This has great gameplay and isn't straightforward so it took a bit of 3D thinking for me. I personally don't like tricks, so it's great to have a challenging level that requires thought and careful movement. Well done.
    • Denis Nazin
      @IceBlade Big, BIG thank you very much. I am very, very pleased with your words. I am extremely happy that you liked it. You wrote exactly what I made this level for. Thank you!!
    • Rating:
      5/5,
      MekaSage
      @Denis Nazin How long did it take to create this? Seems like it must have taken many hours.
      I really like this spatial thinking puzzle.
    • Denis Nazin
      @MekaSage
      I honestly don't know. Didn't notice)). I did it in 4 times: 1 - bottom puzzle, 2 - top, 3 - design and refinement of the entire labyrinth, 4 - inscription.
      Thank you very much!!! I am extremely glad that you liked it. I wanted to make a classic. And the next one will be purely trick level. Small but very funny. :D
    There are no comments to display.
  • Album:
    Classic
    Uploaded By:
    Denis Nazin
    Date:
    Jul 19, 2021
    View Count:
    1,172
    Comment Count:
    16