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gmacpro

B's Busy Day

B will need to herd R, run really fast, jump gaps and ride R. One trick is required.

B's Busy Day
gmacpro, Oct 23, 2017
MomoKeego, Helena, delator77 and 4 others like this.
    • Rating:
      5/5,
      ridgerunner
      Took your intro too literally and was trying to actually jump an unjumpable gap. Soon got the right gameplay which was very clever, but had difficulty keeping Pbot upright enough to stop B falling off. So it was a nice tricky level.
      gmacpro likes this.
    • ridgerunner
      P.S. cant believe it! Have just looked at the video and realised i was making life very difficult for myself.
      I was dropping the ball at the start of the level then getting B to stop on pbot head
      hadi and gmacpro like this.
    • gmacpro
      @ridgerunner - I tried that method without too much success as pillarR is moving and climbing. Your high skill must have paid off. Thanks for playing, commenting and rating.
    • Don G Rowe
      PillR won't stand still long enough, or B can't clear the gap and falls off either way every time. I suspect your emulator might be more forgiving than the Android OS I'm playing. I've seen this happen before, but not usually on your designs. :(
      gmacpro likes this.
    • Rating:
      5/5,
      Ítalo
      Amazing level @gmacpro

      Pull the block with the ball, when ball down in the air push the block back, need some Lucky but the ball some times hit the star.
      Ps: Sorry for my english.
      gmacpro likes this.
    • Rating:
      5/5,
      Gepeto
      What a tough job! Thanks for this nice level!
      gmacpro likes this.
    • Gepeto
      @Don G Rowe
      I don't think this is something related to emulator or device. I suppose it's the most decisive moment of the level. This is about sending B on the stone pillar, after the ball then while B is leaving replacing him by the metal moving block. While grabbing the movable structure PillarR stay stuck giving B the time to pass, even over the gap left by the ball
    • Don G Rowe
      @Gepeto
      I figured out the part about freezing PillR with the slider, but my B kept jumping off line and falling off to the right after the jump. Finally got it to work once after about 20 tries. :eek:
      Gepeto and gmacpro like this.
    • gmacpro
      @Ítalo - Sounds like LUCK is on your side.
    • gmacpro
      @Don G Rowe - Sorry you needed that many tries as I know the feeling when something doesn't work. Periodically, my B would fall short or go past but maybe once in 10 tries. The game has it's own mind some times.o_O
    • gmacpro
      @Ítalo - I did try your shortcut and on my 10th try I got it. Even before my 10th try, I could see a possible win so good pick up on the shortcut.

      Just curious, did you rate based on your shortcut method?
      BTW, your English is fine.
      Ítalo likes this.
    • Rating:
      5/5,
      Star Penguin
      Nice job! I greatly enjoyed this level. To me it felt well balanced and intuitive. Nice use of that trick as well, pretty easy to pull off. ;)
      gmacpro likes this.
    • Rating:
      4/5,
      Block builder
      I quite like the quick move, but
      just sent B to P's head, and rode him around. No need for the jump.
      gmacpro likes this.
    • gmacpro
      @Block builder - That works too but when I tried it - it wasn't as stable but you are a super player. :thumbsup:
    • Ítalo
      The 5 stars are for the right method to beat this level and not the shortcut (I confess that I had to read the hints to be able to finish). I'm new to the game mekorama and also here in the forum so I still have a lot of difficulty in some levels. His level was very good with an incredible logic. At the moment I'm trying to beat another level created by you "Tip It". As soon as I finish, I'll tell you what I got too. @gmacpro
      gmacpro likes this.
    There are no comments to display.
  • Album:
    gmacpro Album
    Uploaded By:
    gmacpro
    Date:
    Oct 23, 2017
    View Count:
    2,526
    Comment Count:
    23
    Tags:
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  • - One Auto pilot
    - With R and B stacked,
    - Consider the Ball's location