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BLR

Broken Bridge (v2)

Story in the comment.

Broken Bridge (v2)
BLR, Jun 30, 2022
    • BLR
      Bridge near B house was broken cause of an earthquake. But the earthquake not only crash the bridge, but also block access to B house. R and his friend, P, come to help B although they don't know what to do. Help B fix the bridge, restore way to B house and help R and P!
      Be careful with some balls there or you will need to... Restart.

      push ball on the stair with rail.
      bring R to the tower with star.
      v2
      - improve ball path
    • Rating:
      4/5,
      angga alarcon
      Nice adventure logic game
      Its a weird house
      Poor R and P, they only get a little role for the whole game
      Overall enjoyable level :thumbsup:
      BLR likes this.
    • BLR
      @mr. alarcon i think you right but they helped on a very important part, right?;) thanks for playing :thumbsup:

      B love making something "different" or "unique":rolleyes:
    • Rating:
      4/5,
      ohmytian
      Lots of B running around to push the balls but unfortunately Pillar R and R bot didn't involve much in gameplay. I also disliked the hidden elevated eye/elevated zapper to change the blocks above. Mechanism works for me everytime. By the way, I think a stone cylinder block will be better instead of a rail for that ball pushed by Pillar R. I liked the start.
      BLR likes this.
    • angga alarcon
      @BLR ofcourse, its better than before
      U improve your level interface/design day by day
      Very nice :thumbsup:
      BLR likes this.
    • BLR
      @ohmytian i'm sorry but without the elevated eye/zapper the design will be more messy. This one is messy enough, especially on the river and also i want to deceive players so i used those elevated eye/zapper.

      And i'm still learning and searching for idea how to make P and R involved, so maybe next time. I will keep your advice in mind. Thanks for P, C, R.
    • BLR
      @mr. alarcon thanks! Balance between design and gameplay is hard but i will keep learning how to balance those two:thumbsup:
    • ohmytian
      @BLR It's great to see you're building logic levels as I love them. Here's a small advice - rail on stair for regular R, metal cylinder on stair for Pillar R. Because in this level, Pillar R had a hard time pushing that ball and sometimes even the ball is pushed, it didn't have enough momentum to roll into the hole.
      BLR likes this.
    • Rating:
      5/5,
      Denis Nazin
      Another Very cool level of from you!! I really like!
      Great logic without tricks, I really like it. At first, I was a little confused, because it is difficult to find your ingenious crossing to the other side. When I found it I really liked it.
      There are no tricks for B, but a raised eye and Z (as far as I know) counts as a trick! Therefore, if you want, indicate them. The hidden raised Z confused me. I discovered it completely by accident. Therefore, I think it's better to specify the "elevator eye and Z" trick. But this is up to you.
      I really liked everything, but there is one instability: the ball that rolls to the center of the level (the ball that rolls on top of the other ball) sometimes does not fall into place. This is the only instability I've encountered. Everything else is SUPER!!!
      I really like your last two levels.
      Of course 5 from me!:thumbsup:;)
    • Denis Nazin
      I forgot to say: I really liked your design!:thumbsup:
      P.S.
      I read the comments. I wanted to tell you that for me personally, the participation of R at the level was quite enough. There are no standards for all levels, so all levels are different. I love it. Therefore, it seems to me that the gameplay for R is quite enough. This is a level for B!! R is a helper. In my opinion, everything is fine with the level logic. Only you as the author decide what your gameplay should be. Everything is great;)
      BLR likes this.
    • BLR
      @Denis Nazin wow:eek: thank you very much for the 5! IMO, i don't count them as a trick cause you don't need to do something to activate it (like pulling draggable). And i used them to reduce the chaotic design, also for fool players. And it's succeed:p:rotf: At first, players might thing "how to cross the fence" or "why i can't cross the grass" and this is my purpose.

      Don't flatter me:oops: it just an underground tunnel:)
      And sorry for the instability, i never encountered that and i didn't expect it will happen to you:unsure:
      Thanks if you liking my chaotic design, i'll try to improve the design next. Thank you very much once again, my friend :thumbsup:
    • BLR
    • angga alarcon
      @BLR i have one question
      Why B need the bridge while B can walk and dive to the river?
      BLR likes this.
    • BLR
      @mr. alarcon is this a serious question or not?

      If not: B's air stock is limited;)
    • angga alarcon
      @BLR u said R and P cone to help B
      But how can they help B while they ar didnt know what to do
      And actually B help them
      Very confusing story :confused:
      BLR likes this.
    There are no comments to display.
  • Album:
    Ball Logic
    Uploaded By:
    BLR
    Date:
    Jun 30, 2022
    View Count:
    1,535
    Comment Count:
    29