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Iskandar

Automatic Travel

the journey of autopilot - perjalanan pilot otomatis

Automatic Travel
Iskandar, May 30, 2020
    • Iskandar
      Tricks:
      - autopilot
    • Rating:
      3/5,
      ridgerunner
      Almost no gameplay and these type of demonstrations have been done many times before and have lost any impact for regular players.
    • Iskandar
      @ridgerunner oh okay, I'm sorry, thank you for trying☺I will do my best for the next
    • Rating:
      4/5,
      delator77
      Above everything,FUN to see! :rotf: Thanks for sharing @Iskandar :thumbsup:
    • Iskandar
    • nGord
      @Oily Jake - You asked for help on Iskandar's profile page. I hope this will suffice:
      Autopilot (climb), and
      Springboard Stairs (SBS)
      This level has only a combination of two tricks to its gameplay. If one is not aware of the tricks then the level is not very intuitive; and if the tricks are known, then the level is rather straightforward and boring.

      The two tricks are Autopilot (climb) and Springboard Stairs (SBS). For the first, B will attempt to go to a spot tapped even if an obstacle is presented. Thus, to reach the stairs above the draggable, tap before the motor and then bring the draggable to that spot before B reaches the tapped spot. B will be presented with an obstacle (the draggable) and will thus "climb" up onto the draggable due to his autopilot routine.

      Springboard Stairs works such that when ascending or descending a stair block, B can momentarily see beyond the stair block as if it is invisible. If a spot is tapped beyond the stair block along a path that would assume that stair block not being present, then B will "spring" over the stair block to walk a path to the spot tapped.
      In this case this trick is combined with Autopilot (climb) again so as to have B overcome the obstacles in his path to the final spot.

      What is important is to tap a spot during the SBS along the bottom path as close to the win block as possible. Otherwise B will get stuck on the upper path that is not otherwise traversable given the type of blocks along it.
      Iskandar likes this.
    • Rating:
      2/5,
      nGord
      Per my explanation above, if the tricks are known, then this level is boring and essentially a long demo. And if the tricks are not known, then they are not easy to intuit. There is nearly no artistic, gameplay, puzzle, surprise, or other merit to this level. There is some adventure merit though for which I am happy to give a second star to.

      It does show experience with exploiting Mekorama for which the creator should be happy about achieving. I just wish that it was demonstrated in a level with some additional personal and original design creativity.
      Iskandar likes this.
    • Oily Jake
      @nGord thanks for the detailed reply. I managed to trigger the journey but B keeps falling off the upper path before he gets home, so I gave up. At least I have seen how it works in principle.
      Iskandar likes this.
    • Rating:
      3/5,
      EL797
      Good demo. I like B's long walking path.
      Iskandar likes this.
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  • Album:
    Nothing
    Uploaded By:
    Iskandar
    Date:
    May 30, 2020
    View Count:
    1,015
    Comment Count:
    9