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Makl

Asylum Wall

B and R have been institutionalized. B wants to imb onto the roof for some reason. T R I C K s

Asylum Wall
Makl, Oct 6, 2019
delator77 likes this.
    • Makl
      Momentum jump
      Autopilot to climb and fall
      Autopilot to launch B over stairs (outside)
      Autopilot to jump off of stairs (inside), B lands on R
      Claustraphobia
      SSS
    • Rating:
      5/5,
      ridgerunner
      Enjoyed the gameplay especially working out how to get in behind R when he seems trapped. Looks as if the last ball is designed for R but B can get it also.
    • Meko Guy
      @Makl - I'm going to bring the level into Mekostudio and remove the rubbing of the fence against the stone wall - I find the constant noise annoying.
    • Rating:
      4/5,
      Meko Guy
      I'm not sure if you didn't list some tricks or I just did it wrong. For example, I used a ToA to get B on the other side of R so R would pass over the dropped ball. I also used a SSS for B to get onto the lift to go to the win.
    • Makl
      @Meko Guy I did forget SSS on my list.
      ToA wasn't intended but it's an option.
      B stands on the lowest horizontal slider. Tap two squares away then slide him behind the stair and B will launch himself over the ledge
    • Makl
      @ridgerunner B can get the ball but then he cant get on top of R. Or did I miss something?
    • Meko Guy
      @Makl - Fair enough on your momentum move versus ToA. To answer the question @ridgerunner - Yes - B can get the ball and then get back out to land on R.
    • Makl
      @Meko Guy need to fix that, but it wont affect gameplay
    • ridgerunner
      @Makl . “Tricks” yes that is the move i used to avoid ToA.
      Makl likes this.
    • Rating:
      4/5,
      Don G Rowe
      Awkward moves at the end costs one star. I also had to use a cancel tap to keep B upright after the last AP. The rest was good fun, if a bit too much ToA for my personal tastes. B enjoyed riding the fence. :thumbsup:
    • Makl
      @Don G Rowe ToA is not necessary in this level.

      Truthfully I would never make a level that demanded ot as I hate that move. Thanks for the input.
    • Meko Guy
      @Makl
      To be fair, I don't like it either but it's a move that works and you know exactly where B will land. I get a little tired of all the levels using momentum moves especially when the move is not controlled as B can do some strange stuff but those momentum moves can be non-intuitive as you don't know the outcome. Many players use momentum moves to skip sections etc just like ToA but one is easy to block.
    • Makl
      @Meko Guy very true. I'm finding momentum tricks to have a lot of inconsistency. The last level I made USUALLY didnt have problems but there isnt any way to really gauge what B is going to do with the jumps.
      Of course all of the tricks have their inconsistencies, as they weren't ever intended to be a part of the game. Or..at least I dont think they were. I could be wrong there.
      Meko Guy likes this.
    • Meko Guy
      @Makl - SBS is a momentum move that is very consistent but depending on the author, it can also be made into an inconsistent move. I've seen moves where you tap in one spot and then in another and B jumps and bounces erratically to yet another place. Cool move but not very intuitive. Providing brick markers can assist players with these unconventional moves but expecting players to randomly tap spots to make the move work isn't going to happen with me.
      Makl likes this.
    • Rating:
      5/5,
      delator77
      Challenging & sarisfying skill/tricky level...Thanks for sharing @Makl ;)
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  • Album:
    The Pile
    Uploaded By:
    Makl
    Date:
    Oct 6, 2019
    View Count:
    1,107
    Comment Count:
    15

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