<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Mekorama forum</title>
    <description>The #1 online Mekorama community to trade user created levels!</description>
    <pubDate>Mon, 09 Mar 2026 23:32:09 +0000</pubDate>
    <lastBuildDate>Mon, 09 Mar 2026 23:32:09 +0000</lastBuildDate>
    <generator>Mekorama forum</generator>
    <link>http://mekoramaforum.com/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://mekoramaforum.com/forums/-/index.rss"/>
    <item>
      <title>How to include a directly clickable level in a comment</title>
      <pubDate>Sun, 08 Mar 2026 18:33:16 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/how-to-include-a-directly-clickable-level-in-a-comment.2462/</link>
      <guid>http://mekoramaforum.com/threads/how-to-include-a-directly-clickable-level-in-a-comment.2462/</guid>
      <author>invalid@example.com (Valentin)</author>
      <dc:creator>Valentin</dc:creator>
      <content:encoded><![CDATA[I can see that many level-designers like to include one or several variations of a level, or a demo-card, in their first comment. This a way to make the picture of a level-card directly playable.<br />
<br />
Pattern to use:<br />
<br />
<b>[ SPOILER=&quot;name of SPOILER&quot; ][ URL=&#039;<a href="https://play.mekorama.com/?u=" target="_blank" class="externalLink" rel="nofollow">https://play.mekorama.com/?u=</a> <span style="color: #ff0000">LINK* TO THE CARD</span>&#039;][ IMG]<span style="color: #ff0000">LINK TO THE CARD(the same link a 2nd time)</span>[ /IMG][ /URL][ /SPOILER]</b><br />
<br />
* the LINK TO THE CARD might be the URL address of your...<br />
<br />
<a href="http://mekoramaforum.com/threads/how-to-include-a-directly-clickable-level-in-a-comment.2462/" class="internalLink">How to include a directly clickable level in a comment</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Max spoiler tabs(testing)</title>
      <pubDate>Sun, 08 Mar 2026 18:08:15 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/max-spoiler-tabs-testing.1305/</link>
      <guid>http://mekoramaforum.com/threads/max-spoiler-tabs-testing.1305/</guid>
      <author>invalid@example.com (Electro wolf)</author>
      <dc:creator>Electro wolf</dc:creator>
      <content:encoded><![CDATA[<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler</span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">max spoilers possible =20</div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div></div>
</div>]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Meanings of short forms</title>
      <pubDate>Sun, 08 Mar 2026 14:24:33 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/meanings-of-short-forms.1138/</link>
      <guid>http://mekoramaforum.com/threads/meanings-of-short-forms.1138/</guid>
      <author>invalid@example.com (EL797)</author>
      <dc:creator>EL797</dc:creator>
      <content:encoded><![CDATA[If some new members don&#039;t know the meaning of short forms in this forum, this thread can help you (If there are mistakes, please tell me).<br />
<br />
B - Yellow robot<br />
<br />
R - Red robot with eye<br />
<br />
Z - Red robot with zapper<br />
<br />
P - Red robot with metal pillar<br />
<br />
AP - Autopilot, a type of trick - move the slider to let B walk on another route, which cannot be reached by a single tap<br />
<br />
SBS - Springboard Stair, a type of trick - tap on the stair, then immediately tap on the lower ground in front of the stair<br />
<br />
SSS -...<br />
<br />
<a href="http://mekoramaforum.com/threads/meanings-of-short-forms.1138/" class="internalLink">Meanings of short forms</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Most overrated level of all time in my opinion (Trigger warning)</title>
      <pubDate>Sun, 08 Mar 2026 14:23:15 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/most-overrated-level-of-all-time-in-my-opinion-trigger-warning.2476/</link>
      <guid>http://mekoramaforum.com/threads/most-overrated-level-of-all-time-in-my-opinion-trigger-warning.2476/</guid>
      <author>invalid@example.com (EL797)</author>
      <dc:creator>EL797</dc:creator>
      <content:encoded><![CDATA[My pick would be <a href="https://mekoramaforum.com/media/rollercoastering.103/?page=4" class="internalLink">Rollercoastering</a> by <a href="https://mekoramaforum.com/members/18/" class="username" data-user="18, @Helvecio Guasti Junior">@Helvecio Guasti Junior</a><br />
Reason: The design and concept of this level are quite good, which might be the reason why it receives such high ratings at the start. However, it has a glaring issue that commonly existed in the early era - the FD shortcut. As a result, the gameplay ages poorly for new players, as proven by the drop in ratings after 2016. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie5" alt=":confused:" title="Confused    :confused:" /><br />
<br />
<br />
Feel...<br />
<br />
<a href="http://mekoramaforum.com/threads/most-overrated-level-of-all-time-in-my-opinion-trigger-warning.2476/" class="internalLink">Most overrated level of all time in my opinion (Trigger warning)</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>ADD SLABS AND T PIPES/RAILS</title>
      <pubDate>Tue, 24 Feb 2026 16:47:35 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/add-slabs-and-t-pipes-rails.2531/</link>
      <guid>http://mekoramaforum.com/threads/add-slabs-and-t-pipes-rails.2531/</guid>
      <author>invalid@example.com (Mr jay)</author>
      <dc:creator>Mr jay</dc:creator>
      <content:encoded><![CDATA[This would make levels look cleaner and add more details]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Collecting Hidden Blocks</title>
      <pubDate>Tue, 10 Feb 2026 07:23:46 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/collecting-hidden-blocks.2179/</link>
      <guid>http://mekoramaforum.com/threads/collecting-hidden-blocks.2179/</guid>
      <author>invalid@example.com (fire_rabbit)</author>
      <dc:creator>fire_rabbit</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been collecting any block non-opened to players and this image card is what I&#039;ve made, it&#039;s actually a combination of several cards made by other authors at the forum.<br />
  I&#039;m trying to get a full blocks list, and I don&#039;t know how to dig hidden blocks from the game app on myself, But as I guess it may still have blocks without including in this card. For example Alphabets From A to Z; several Emoji symbols; a wheel that links to other mental block upon it. May I ask if anyone has them...<br />
<br />
<a href="http://mekoramaforum.com/threads/collecting-hidden-blocks.2179/" class="internalLink">Collecting Hidden Blocks</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Circular claustrophobia or low ceiling autopilot</title>
      <pubDate>Sun, 08 Feb 2026 09:04:23 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/circular-claustrophobia-or-low-ceiling-autopilot.1787/</link>
      <guid>http://mekoramaforum.com/threads/circular-claustrophobia-or-low-ceiling-autopilot.1787/</guid>
      <author>invalid@example.com (Denis Nazin)</author>
      <dc:creator>Denis Nazin</dc:creator>
      <content:encoded><![CDATA[If B enters a low ceiling zone where there is no dead end and no exit from the low ceiling - B runs in circles! This effect can be used for autopilot!<br />
<a href="https://ibb.co/ZBY60D4" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.ibb.co/pfRvSFV/Low-Ceiling-AP-1.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.ibb.co/pfRvSFV/Low-Ceiling-AP-1.png" /></a><br />
VS <iframe width="500" height="300" src="https://www.youtube.com/embed/tDRlyYVEiE0?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>22</slash:comments>
    </item>
    <item>
      <title>Level not uploaded</title>
      <pubDate>Mon, 02 Feb 2026 17:10:17 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/level-not-uploaded.2515/</link>
      <guid>http://mekoramaforum.com/threads/level-not-uploaded.2515/</guid>
      <author>invalid@example.com (Kanchan yadav)</author>
      <dc:creator>Kanchan yadav</dc:creator>
      <content:encoded><![CDATA[My level list of the most unusual]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>TRANSPORT</title>
      <pubDate>Mon, 19 Jan 2026 19:55:41 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/transport.2160/</link>
      <guid>http://mekoramaforum.com/threads/transport.2160/</guid>
      <author>invalid@example.com (EL797)</author>
      <dc:creator>EL797</dc:creator>
      <content:encoded><![CDATA[Cars, airplanes, ships, you name it! Here is a complete collection of levels featuring different types of transport <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /><br />
<br />
<span style="font-size: 18px"><b>Land transport</b><br />
</span><br />
<b><span style="font-size: 15px">Race Car</span></b><br />
<span style="font-size: 15px"><a href="https://mekoramaforum.com/media/formula-1.29005/" class="internalLink">Formula 1</a> by <a href="https://mekoramaforum.com/members/1089/" class="username" data-user="1089, @Block builder">@Block builder</a><br />
<a href="https://mekoramaforum.com/media/formula-one.23047/" class="internalLink">Formula One</a> by <a href="https://mekoramaforum.com/members/5395/" class="username" data-user="5395, @Denis Nazin">@Denis Nazin</a><br />
<a href="https://mekoramaforum.com/media/subaru-impreza.29485/" class="internalLink">Subaru Impreza</a>...</span><br />
<br />
<a href="http://mekoramaforum.com/threads/transport.2160/" class="internalLink">TRANSPORT</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>MekoLab - Mekorama Level Editor</title>
      <pubDate>Mon, 12 Jan 2026 10:14:25 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/mekolab-mekorama-level-editor.2490/</link>
      <guid>http://mekoramaforum.com/threads/mekolab-mekorama-level-editor.2490/</guid>
      <author>invalid@example.com (Labyrenight)</author>
      <dc:creator>Labyrenight</dc:creator>
      <content:encoded><![CDATA[Hello everyone!<br />
<br />
I&#039;d like to share a new web-based application I&#039;ve been working on called <a href="https://nurularifin04.github.io/mekolab/" target="_blank" class="externalLink" rel="nofollow"><b>MekoLab</b></a>.<br />
It&#039;s a simple tool that allows you to quickly replace blocks in Mekorama levels by editing the QR code data.<br />
<br />
This project would not have been possible without the amazing research and reverse engineering work done by this community.<br />
A huge thank you to everyone who contributed to the...<br />
<br />
<a href="http://mekoramaforum.com/threads/mekolab-mekorama-level-editor.2490/" class="internalLink">MekoLab - Mekorama Level Editor</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>Hello</title>
      <pubDate>Sat, 10 Jan 2026 02:59:15 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/hello.2533/</link>
      <guid>http://mekoramaforum.com/threads/hello.2533/</guid>
      <author>invalid@example.com (Ljudka)</author>
      <dc:creator>Ljudka</dc:creator>
      <content:encoded><![CDATA[I have been a fan of Mekorama for years now.<br />
Big kudos to the creator of this brilliant game and to all the creators who so kindly shared their ingenious head-scratcher challenges and puzzles with the community for endless hours of fun ❤]]></content:encoded>
    </item>
    <item>
      <title>FIRST LEVELS OF MEMBERS</title>
      <pubDate>Mon, 05 Jan 2026 07:05:52 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/first-levels-of-members.1774/</link>
      <guid>http://mekoramaforum.com/threads/first-levels-of-members.1774/</guid>
      <author>invalid@example.com (Adiorama)</author>
      <dc:creator>Adiorama</dc:creator>
      <content:encoded><![CDATA[Here I will provide the link with the card image of FIRST LEVELS of members including famous members,well known members,active members<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" />,I will also try to give links of First levels of members who leaved this forum<img src="https://mekoramaforum.com/attachments/cry-png.34960/" class="mceSmilie" alt=":cry:" title="Cry    :cry:" />]]></content:encoded>
      <slash:comments>263</slash:comments>
    </item>
    <item>
      <title>What do you associate each level creator with?</title>
      <pubDate>Mon, 05 Jan 2026 06:51:01 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/what-do-you-associate-each-level-creator-with.2164/</link>
      <guid>http://mekoramaforum.com/threads/what-do-you-associate-each-level-creator-with.2164/</guid>
      <author>invalid@example.com (EL797)</author>
      <dc:creator>EL797</dc:creator>
      <content:encoded><![CDATA[Don&#039;t know if you feel the same, but after playing/seeing levels from different creators, I always associate each of them with something that&#039;s most prominent in their levels (at least from my perspective). Here&#039;s my two cents:<br />
<br />
<a href="https://mekoramaforum.com/members/5395/" class="username" data-user="5395, @Denis Nazin">@Denis Nazin</a> - Symmetrical designs<br />
<a href="https://mekoramaforum.com/members/5350/" class="username" data-user="5350, @97 NinetySeven">@97 NinetySeven</a> - Intricate mechanism<br />
<a href="https://mekoramaforum.com/members/4333/" class="username" data-user="4333, @Meko Guy">@Meko Guy</a> - Hard logic<br />
<a href="https://mekoramaforum.com/members/2130/" class="username" data-user="2130, @Star Penguin">@Star Penguin</a> - Logic<br />
<a href="https://mekoramaforum.com/members/5300/" class="username" data-user="5300, @MekoMole">@MekoMole</a> - Giant mechanism<br />
<a href="https://mekoramaforum.com/members/672/" class="username" data-user="672, @Mark69">@Mark69</a> -...<br />
<br />
<a href="http://mekoramaforum.com/threads/what-do-you-associate-each-level-creator-with.2164/" class="internalLink">What do you associate each level creator with?</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Levels good enough to tweak</title>
      <pubDate>Sun, 28 Dec 2025 18:30:24 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/levels-good-enough-to-tweak.983/</link>
      <guid>http://mekoramaforum.com/threads/levels-good-enough-to-tweak.983/</guid>
      <author>invalid@example.com (cimarronline)</author>
      <dc:creator>cimarronline</dc:creator>
      <content:encoded><![CDATA[When I discovered the amazing <a href="https://mekostudio.com/" target="_blank" class="externalLink" rel="nofollow">mekostudio</a> tool, I started playing with it by making small adjustments to levels I really enjoyed playing again and again. Mostly to fix slight instabilities. But some levels were so good they inspired more creativity, and I started experimenting to see if I could do more with them. It was fun and a good learning experience.<br />
<br />
I did this just for myself, but the results seemed good enough to share, so I thought I&#039;d post a few...<br />
<br />
<a href="http://mekoramaforum.com/threads/levels-good-enough-to-tweak.983/" class="internalLink">Levels good enough to tweak</a>]]></content:encoded>
      <slash:comments>275</slash:comments>
    </item>
    <item>
      <title>CHRISTMAS</title>
      <pubDate>Wed, 24 Dec 2025 11:05:29 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/christmas.2154/</link>
      <guid>http://mekoramaforum.com/threads/christmas.2154/</guid>
      <author>invalid@example.com (EL797)</author>
      <dc:creator>EL797</dc:creator>
      <content:encoded><![CDATA[I should&#039;ve posted this 4 months earlier lol. But anyway, here&#039;s a collection of Christmas-themed levels:<br />
<br />
<a href="https://mekoramaforum.com/media/santa-claus.30152/" class="internalLink">Santa Claus</a> by <a href="https://mekoramaforum.com/members/5395/" class="username" data-user="5395, @Denis Nazin">@Denis Nazin</a><br />
<a href="https://mekoramaforum.com/media/o-xmas-tree.30145/" class="internalLink">O Xmas Tree</a> by <a href="https://mekoramaforum.com/members/6163/" class="username" data-user="6163, @Tui">@Tui</a><br />
<a href="https://mekoramaforum.com/media/xmas-wreath.30142/" class="internalLink">Xmas Wreath</a> by <a href="https://mekoramaforum.com/members/5895/" class="username" data-user="5895, @Kojim">@Kojim</a><br />
<a href="https://mekoramaforum.com/media/christmas-lights.30083/" class="internalLink">Christmas...</a><br />
<br />
<a href="http://mekoramaforum.com/threads/christmas.2154/" class="internalLink">CHRISTMAS</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Auto level.</title>
      <pubDate>Sun, 21 Dec 2025 17:10:44 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/auto-level.2283/</link>
      <guid>http://mekoramaforum.com/threads/auto-level.2283/</guid>
      <author>invalid@example.com (Bombz)</author>
      <dc:creator>Bombz</dc:creator>
      <content:encoded><![CDATA[If you would like to see my machine in action here&#039;s the picture.<br />
I thought it was cool and maybe someone can tell me how I can improve on the concept to make it more appealing to the puzzle solving aspect of the game.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Fantastic mekorama</title>
      <pubDate>Sun, 21 Dec 2025 16:31:45 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/fantastic-mekorama.1413/</link>
      <guid>http://mekoramaforum.com/threads/fantastic-mekorama.1413/</guid>
      <author>invalid@example.com (Denis Nazin)</author>
      <dc:creator>Denis Nazin</dc:creator>
      <content:encoded><![CDATA[<a href="https://mekoramaforum.com/members/5243/" class="username" data-user="5243, @Labyrenight">@Labyrenight</a> <a href="https://mekoramaforum.com/members/5063/" class="username" data-user="5063, @MekaSage">@MekaSage</a> <a href="https://mekoramaforum.com/members/5448/" class="username" data-user="5448, @mastersifu">@mastersifu</a> <a href="https://mekoramaforum.com/members/5293/" class="username" data-user="5293, @Valentin">@Valentin</a> <a href="https://mekoramaforum.com/members/5137/" class="username" data-user="5137, @IceBlade">@IceBlade</a> <a href="https://mekoramaforum.com/members/5485/" class="username" data-user="5485, @Mr Lemon">@Mr Lemon</a> <a href="https://mekoramaforum.com/members/4171/" class="username" data-user="4171, @cimarronline">@cimarronline</a> <a href="https://mekoramaforum.com/members/4333/" class="username" data-user="4333, @Meko Guy">@Meko Guy</a> <a href="https://mekoramaforum.com/members/5150/" class="username" data-user="5150, @Pratik Bhalerao">@Pratik Bhalerao</a> <a href="https://mekoramaforum.com/members/4602/" class="username" data-user="4602, @935">@935</a> <a href="https://mekoramaforum.com/members/5007/" class="username" data-user="5007, @Blue Tower">@Blue Tower</a> <a href="https://mekoramaforum.com/members/5666/" class="username" data-user="5666, @Papo Mendez">@Papo Mendez</a> <a href="https://mekoramaforum.com/members/4606/" class="username" data-user="4606, @Anomynous">@Anomynous</a> <a href="https://mekoramaforum.com/members/785/" class="username" data-user="785, @vince">@vince</a> <a href="https://mekoramaforum.com/members/4950/" class="username" data-user="4950, @d'SUKI">@d'SUKI</a> <a href="https://mekoramaforum.com/members/5642/" class="username" data-user="5642, @DavidR">@DavidR</a> <a href="https://mekoramaforum.com/members/5350/" class="username" data-user="5350, @97 NinetySeven">@97 NinetySeven</a>...<br />
<br />
<a href="http://mekoramaforum.com/threads/fantastic-mekorama.1413/" class="internalLink">Fantastic mekorama</a>]]></content:encoded>
      <slash:comments>297</slash:comments>
    </item>
    <item>
      <title>Video: questionable tricks</title>
      <pubDate>Sat, 20 Dec 2025 17:02:48 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/video-questionable-tricks.1142/</link>
      <guid>http://mekoramaforum.com/threads/video-questionable-tricks.1142/</guid>
      <author>invalid@example.com (935)</author>
      <dc:creator>935</dc:creator>
      <content:encoded><![CDATA[A video about Tricks Highlights.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/N-XoDlBNUc4?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Design Lesson</title>
      <pubDate>Sat, 20 Dec 2025 16:45:00 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/design-lesson.552/</link>
      <guid>http://mekoramaforum.com/threads/design-lesson.552/</guid>
      <author>invalid@example.com (Don G Rowe)</author>
      <dc:creator>Don G Rowe</dc:creator>
      <content:encoded><![CDATA[Lots of newbies coming on board every day, so I thought I&#039;d cook up a level that shows a few common design/play tricks and illustrates some pointers.<br />
<br />
The lesson consists of the card image and a solution video.<br />



<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler: <span class="SpoilerTitle">Video</span></span></button>
	<div class="SpoilerTarget bbCodeSpoilerText"><iframe width="500" height="300" src="https://www.youtube.com/embed/hCpG8AUY_EY?wmode=opaque" frameborder="0" allowfullscreen></iframe></div>
</div>


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler: <span class="SpoilerTitle">Level Card</span></span></button>
	<div class="SpoilerTarget bbCodeSpoilerText"><img src="http://i.imgur.com/LtmNylO.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/LtmNylO.png" /></div>
</div><br />
In the video, here&#039;s what you&#039;ll see:<br />
<br />
0:01 - 0:24 This shows how putting in sliders with draggables that reach the ground can be exploited as...<br />
<br />
<a href="http://mekoramaforum.com/threads/design-lesson.552/" class="internalLink">Design Lesson</a>]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Mekorama level so big that it can't fit in a QR code?</title>
      <pubDate>Sat, 20 Dec 2025 09:47:18 +0000</pubDate>
      <link>http://mekoramaforum.com/threads/mekorama-level-so-big-that-it-cant-fit-in-a-qr-code.2530/</link>
      <guid>http://mekoramaforum.com/threads/mekorama-level-so-big-that-it-cant-fit-in-a-qr-code.2530/</guid>
      <author>invalid@example.com (NewFall)</author>
      <dc:creator>NewFall</dc:creator>
      <content:encoded><![CDATA[I&#039;m wondering whether a Mekorama level is so big that it can&#039;t fit into a QR code actually exists, and if it exists, what does it look like?<br />
I know that QR codes have a limit on how many data it can store, and I&#039;ve seen Mekorama levels with &quot;big&quot; QR codes where the QR code had to be scaled down just to fit into the card.<br />
An example of &quot;big&quot; QR codes of Mekorama levels are The Chase by Chuckthulhu:<br />
<img src="https://imgur.com/a/WK8zoHI" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://imgur.com/a/WK8zoHI" /> <br />
I&#039;m really curious to see whether such level exists,...<br />
<br />
<a href="http://mekoramaforum.com/threads/mekorama-level-so-big-that-it-cant-fit-in-a-qr-code.2530/" class="internalLink">Mekorama level so big that it can&#039;t fit in a QR code?</a>]]></content:encoded>
    </item>
  </channel>
</rss>
