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Comments on Profile Post by chemi

  1. Frenzies
    Frenzies
    But a lot of other people (although not all) like bugs :D.
    Sep 27, 2016
  2. Wang Hung
    Wang Hung
    I didn't notice that before O口O
    I thought everyone liked to use bugs to create levels......
    Oct 23, 2016
  3. Frenzies
    Frenzies
    Yeah. Only @chemi and @Jose Luis Galiano don't like bugs (at least they are the ones I know of). But they're entitled to have an opinion... it's just that they're outnumbered.
    Oct 23, 2016
  4. Jose Luis Galiano
    Jose Luis Galiano
    Dear friends @chemi and @Frenzies. I would like to say something about it: I defend the original spirit of Mekorama because I like to discover solving puzzles using logic, but I'm not intransigent and I admire the research work done in this forum to discovering bugs and looking for tricks and mechanisms that enrich the practice of the game.
    Oct 24, 2016
    Chuckthulhu and Frenzies like this.
  5. Jose Luis Galiano
    Jose Luis Galiano
    Furthermore, they are not the same the discoveries using the tools provided by the game for propose novel problems that you can find a solution if you think a bit, of those who exploit programming errors to cause illogical movements, that are impossible to resolve if the trick is not known.
    Oct 24, 2016
    Frenzies likes this.
  6. laurence.gr
    laurence.gr
    Well-designed levels require pure logic to solve, but sometimes you'll have to break the rules and use imagination and get creative in the problem-solving process.

    "If there's a rule, break it." —Hanz Zimmer
    Nov 10, 2017
    delator77 likes this.
  7. laurence.gr
    laurence.gr
    *and by the "rules" I mean the constraints created by the author of the level, and not the rules of the game itself. :)
    Nov 10, 2017