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Ray Aznable

Limit Break

Limit Break
Ray Aznable, May 8, 2020
Adiorama, MomoKeego, Helena and 6 others like this.
    • Ray Aznable
      ...
      بِسْــــــــــــــــــمِ اللهِ الرَّحْمَنِ الرَّحِيْمِ

      this level is actually,
      an easier version from
      "Weather Report"

      from this level, hopefully,
      some new players outthere,
      will learn about possibility to happen
      if R be put out of max capacity of the map,
      which is 16 x 16 x 16,
      so R robot can walk on every objects.
      even for void objects such as
      pipes, fences, wedges.

    • Ray Aznable
      ...
      @Meko Guy
      what im testing here,
      is the limit break using rotating dragable.
      in weather report im focusing alot on
      Z axis limit break,

      this one is more to X and Y axis
    • Ray Aznable
      ...
      @Meko Guy
      @EL797
      what do u think about this kind of level?
      is doing lifting up, or rotating out
      dragable out of the map,
      to move R,
      is kinda boring too?
      or annoying?
    • Ray Aznable
      ...
      as it is a testing level,
      the comment in here
      is a free place to share opinions.
    • Rating:
      4/5,
      ridgerunner
      Never bothered to attempt Weather Report. One look was off putting enough. This level was much less complex and was the limit of my patience for this type of level that I don’t like much. Missed out a section but not surprising in this type of spatially confusing level.
    • Ray Aznable
      ...
      @ridgerunner
      im so happy u appeared.
      plus u mentioned about weather report,
      i knew it, u must be have tried it.
      unfornately its so irritating,
      make u even lost mood to commnt on it.

      this trick is time consume,
      because R speed, is too slow.
      just if B could do the same as R.
    • Rating:
      4/5,
      EL797
      Nice level. The huge slider is very cool. :rotf::rotf::rotf:
    • Ray Aznable
      @EL797
      thanks for liking it...
      appreciate that.

      also about The huge slider
      u mentioned
      u must try, or at least take a peek
      on this too "Level"
    • EL797
      @Ray Aznable I have tried to play it but it is too complex... :oops:
    • Meko Guy
      @Ray Aznable - Shame on you - your last card wasn't winnable.... I see (appears in the card above) you added a stone block so R can pass....

      Is there any red herrings in this level?
    • Ray Aznable
      ...
      @Meko Guy
      as expected from maestro,
      always find any flaws.
      thats why i reposted this level.

      i found out if we hang a stair alone,
      and downward stair bumped with
      another downward stair in different
      direction, R wont walk to second stair.

      this level is fixed.
      thanks to u for mentioned
      about in ur device R wont go
      from stone block bump off with fence.

      and this level has no red herring.

      if u find a shortcut,
      first rotating dragable can be bumped
      with grass block across the lake
      directly,
      at least u must put R out of the map,
      to bring R to first pipe beside metal block,
      so the point of tellng limit break
      through that rotating, not lose its meaning.
    • Ray Aznable
      ...
      @EL797
      im sorry for the over complexity.
      as meko guy have stated in his long
      analylist in that level too...

      over complex is a "MUST NOT" to do.
      in order to give other player fun experience.

      thanks for that,
      i learn not to make another
      too huge and too complex level
      next time.
      hope every people who read this,
      also wont do the same,
      if want to share fun experience
      to others, when making levels.
    • Meko Guy
      @Ray Aznable -
      So I guess I found a shortcut as I didn't use the 5 block grass strip in the air, nor the two draggable rotor that touches one end of the 5 block grass strip nor the L shaped grass section in the air.

      What I didn't like about this level was the height factor. Since I play Mekorama on a PC my orientation is landscape versus portrait. My point, when I zoom out fully I can't see the draggable that R starts on in order for R to walk the final route and since it's left turns then one needs to redirect R a few times. Grabbing the draggable was hard as it's above the screen. Having another draggable lower would have helped. Aside from that, the level was fairly easy as it was the same thing over and over.

      That should answer your three questions above.
    • Ray Aznable
      ...
      @Meko Guy
      that means this kind of gameplay,
      only good be played in potrait mode.
      especially for the lifting part.

      so getting over the map more
      in X and Y axis is better,
      potrait and landscape mode players
      can enjoy both.
    • Rating:
      4/5,
      Ahnaf ZX
      maaf bang ketinggalan. ternyata R punya rahasia terpendam...wkwkwk... keseluruhan bagus dan gameplay nya juga. oh ya satu lagi....
      LEVEL DESIGN:thumbsup::thumbsup::thumbsup::thumbsup:Makasih Bang @Ray Aznable :)
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  • Album:
    T E S T I N G
    Uploaded By:
    Ray Aznable
    Date:
    May 8, 2020
    View Count:
    2,118
    Comment Count:
    24