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explorer

into, not out of

Better to initially step into events than to be pulled into them...

into, not out of
explorer, Oct 28, 2016
MomoKeego and chemi like this.
    • meko
      You have preceded me in time to post the concept:D:mad:
    • explorer
      @meko - This is one of my original levels which has beens sitting in my app since before joining the forum, but I didn't post it or the other two until I read that discussion because I thought it was too esoteric. Stuff like this doesn't get good reviews here.
      meko likes this.
    • chemi
      Extrange one, I think I didn't get it. Anyway, thanks!
      If I tap the entry of the corridor B walks inside alone without zap contact, but if I tap the same point where it arrives before directly, then it dies. :confused:
    • cpw
      @chemi It also works in the return trip. I think @explorer exposed that corner as a demonstration of how it works :D
    • chemi
      @cpw
      My point is if you tap at the begining of the corridor B automatically goes to a tile in the corner. If I restart the level and I tap in the tile of the corner where B arrived before, he dies. This is the behavior I don't understand. It can be seen better on "as above" level from @explorer
    • cpw
      @chemi
      It's the Low-ceiling effect that caused this -- B would automatically keep running under a 2-block high ceiling, until he finds a spot where the ceiling is higher. Basically if there's no such a low ceiling, B would not keep running into the longer path (where there's no zapper), but always pick the shortest path available (where he'd be zapped). :D
    • Rating:
      4/5,
      chemi
      Got it! Thanks @cpw... @explorer great idea now I understood what you designed.

      Updating my rating accordingly...
      cpw likes this.
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