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gmacpro

Close Quarters

Be careful as zapperR is pretty near. One Hint can be found in Caption. Add a comment on how you did.

Close Quarters
gmacpro, Jun 5, 2017
Anomynous, delator77 and chemi like this.
    • Rating:
      4/5,
      Don G Rowe
      Not sure how I did it, but
      managed to get the Zapper stranded on the Wedges at the base, then took a ride on Pillar R to the grass block, then on to the win.
      gmacpro likes this.
    • gmacpro
      @Don G Rowe - I'll start with what grass block? The top one? If so, lucky, how did you get back?
    • Rating:
      5/5,
      Block builder
      Think I did it as intended. And man, I hate zappers. :rolleyes:
      gmacpro likes this.
    • gmacpro
    • Don G Rowe
      @gmacpro
      Bounce tossed B from R to the top grass to knock the ball, then fell back down using the pillars to dizzy autopilot (boogie bot?). Took some doing, but never used ZapR. Just watched your video, and that was way easier than what I did. My solution was a kind of frantic elevator rodeo for the most part.
      gmacpro likes this.
    • gmacpro
    • Block builder
      @gmacpro
      Instead of that fence.
      gmacpro likes this.
    • gmacpro
      @Don G Rowe - A bounce toss - sounds risky but your win is still a win. Thanks
    • Don G Rowe
      @gmacpro
      Yep. With B riding Pillar R, you lower the elevator quickly, then raise it just as quickly. R tends to lean right, giving the angle you need. Would never have tried it if I hadn't gotten the Zapper out of the picture. As you can imagine, the results of this technique are something less than optimal. :D
      gmacpro likes this.
    • gmacpro
      @Don G Rowe - I was just trying to get it and once or twice B almost got on the fence but getting back there's no corner to boogie bot or auto pilot so I'm confused there.
    • Don G Rowe
      @gmacpro I might have called it the wrong thing. I just ran B back and forth, and eventually got his legs extended to fall. Not classic ToA, but a similar result.
      gmacpro likes this.
    • Rating:
      5/5,
      chemi
      Bufff, another difficult and tricky level... but at the end I was able to solve it. Thanks!
      The step about climbing on the fence from R-Pillar failed many times...
      gmacpro likes this.
    • chemi
      Ahhh very clever. The step used to come down can also be used to go up. Forget my comment about instability above... ;)
      gmacpro likes this.
    • gmacpro
      @chemi - The hardest part of this level to me was the close proximity of zapperR. Surely, the level will require one to restart a few times but after the sequence is determine, it's clear sailing. Thanks for commenting and rating.
    There are no comments to display.
  • Album:
    gmacpro Album
    Uploaded By:
    gmacpro
    Date:
    Jun 5, 2017
    View Count:
    2,094
    Comment Count:
    17
  • Elevated Zapper:
    -When a zapper is elevated it will change the properties of the block above
    -ie: Pass or not pass